The most prominent of the side activities are the Polygons, which are essentially areas that focus on the puzzling aspects of the game to give the player various rewards – they’re a neat addition that challenge the player to do something a little different. You’ve got a bit of puzzling, crafting, and light platforming thrown in for good measure, whilst there are plenty of side activities to dive into to flesh out exploration. It all adds to the depth of the game’s combat and ensures it stands out as a highlight of the experience. There’ll be times when you face an onslaught of enemies and your survival instincts will have to kick in, but Sergei is also a dab-hand at dodging enemy attacks, so it never feels overwhelming nor does it force you to just shoot and hope for the best. It ensures combat is fun and engaging, whilst being able to utilise varied approaches such as stealthily avoiding enemies or going all-guns blazing means there’s a bit of variety to each scenario you face in the game. Each ability can be upgraded in an abundance of creative ways too, with Sergei feeling like a real powerhouse towards the game’s later chapters. With abilities such as shocking or freezing enemies, telekinesis to lift enemies in the air, and a special shield to protect the player from damage, your glove can be utilised in a variety of creative ways to ensure you have the upper hand over your foes. Whilst you’re armed with a decent selection of weaponry to take down enemies, the bigger emphasis is placed on using your special polymer glove and its more unique abilities. When it comes to gameplay, Atomic Heart reminds me a LOT of the Bioshock series. “Atomic Heart does try to do a lot of things and for the most part it succeeds in delivering an enjoyable experience, but, as mentioned, the long run-time does see some of its ideas running dry towards the later hours.” And sure, there are some other characters you meet that are a little weird, but at least they’re interesting Sergei is just a bland action-man that says a lot stupid things. This is one of those games that would have DEFINITELY benefited from a silent protagonist, with some of the things he says just proving to be cringeworthy. Whilst a lot of the cast were entertaining to encounter, I winced just about every time Sergei opened his mouth. Oh, and the dialogue? It’s a very mixed bag. The twists-and-turns of the tale were still exciting, but the storytelling would have benefited if everything was just trimmed down a little. It’s a meaty game with plenty to do, but a lot of it felt like filler that could leave some aspects of the experience feeling stale. The narrative is intriguing throughout and has some clever ideas, but the pacing of Atomic Heart could see some events dragging out a lot longer than they needed to. Alas, technological advancements aren’t ALWAYS a good thing, and this is made abundantly clear when the robots that are meant to serve humanity end up running riot on one of the Soviet’s floating cities, with Sergei having to fight through them to bring their carnage to an end and find out what exactly is going on behind the scenes. Check out some screenshots down below:Ītomic Heart puts players in the role of Sergei (codenamed P-3), who lives in a Soviet empire that has seen vast advancements in science thanks to the work of the brilliant Doctor Sechenov and his polymer technology. It makes for a first-person experience that will certainly appeal to fans of the Bioshock series, though some iffy pacing issues and technical problems do stop the game from living up to its pre-release hype. Who’d have thought that something could possibly go wrong in a seemingly harmonious utopia where humans live alongside their servant robots? It’s a recipe for disaster, and Atomic Heart proves that in its opening sequence when the robots take a psychotic turn and decide they want to savagely dispose of their human counterparts.
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